Quick Guide
- Progress through early levels to unlock foundational achievements like "Gotta Start Somewhere."
- Tackle unique challenges by surviving levels with specific tower limitations or even no towers.
- Plan your nuke usage carefully to achieve the massive 666k damage required for "Overkill."
- Dedicate time to earn currency and purchase all available upgrades for the "Fully Loaded" achievement.
- Strategize effectively for the hardest survival missions, especially the late-game "Against All Odds."
Facing down hordes of green-skinned invaders in Sir, We Have an Orc Problem is a thrilling tower defense experience, and for many players, the quest for 100% completion includes conquering all the Sir, We Have an Orc Problem Steam achievements. These 11 unique challenges test your strategic prowess, adaptability, and even your patience, offering a rewarding sense of accomplishment with each unlock.
This guide will walk you through every achievement, providing actionable tips and strategies to help you efficiently earn them all. Whether you're a seasoned commander or just starting your defense, understanding these goals will streamline your path to becoming a true orc-slaying master.
The Full Roster of Sir, We Have an Orc Problem Steam Achievements
There are a total of 11 achievements to unlock in Sir, We Have an Orc Problem, ranging from straightforward progression milestones to highly specialized challenges. Here's a quick overview of what you'll be aiming for:
- Gotta Start Somewhere: Survive level 1.1
- The Real War Begins Now: Survive level 3.1
- Overkill: Deal 666k damage with a single nuke
- Against All Odds: Survive level 6.2
- One Is Enough: Survive level 1.1 with only a single tower and no abilities
- Specialist: Survive level 3.1 with only one type of tower and no abilities
- Fine, I'll Do It Myself: Survive level 2.1 without any towers
- Elemental Carnage: Survive level 4.1 with only Flamethrower, Tesla Coil and Cryo Beam
- Fully Loaded: Buy all upgrades
- Triple Threat: Survive level 5.1 with only three types of towers and no abilities
- Four-tified: Survive level 6.1 with only four types of towers and no abilities
Each achievement demands a slightly different approach, often requiring you to rethink your standard defensive strategies.
Essential Strategies for Every Achievement Hunter
Before diving into specific achievement tactics, here are some general tips that will aid you across all challenges in Sir, We Have an Orc Problem:
- Understand Tower Strengths: Each tower has unique damage types, range, and special effects. Knowing which towers excel against armored, fast, or numerous enemies is crucial.
- Master Abilities: While some achievements restrict ability use, knowing when and how to deploy your active abilities (like the nuke, slow, or damage boost) is key to survival in regular play and for specific achievement runs.
- Utilize Meta-Progression: The game features persistent meta-progression. Don't be afraid to grind some levels to earn currency and unlock powerful upgrades. These upgrades make subsequent runs, especially for harder achievements, significantly easier.
- Learn Enemy Types: Orcs aren't all the same. Some are fast, some are heavily armored, and some are just numerous. Adapt your defenses to counter the specific threats of each wave and level.
- Experiment with Layouts: Tower placement is paramount in tower defense games. Try different choke points and layouts to maximize your tower's effectiveness.
Early Victories: Progression-Based Achievements
These achievements are likely to be among the first you unlock as you naturally progress through the game's campaign.
Gotta Start Somewhere (Survive level 1.1)
This is your very first achievement and serves as a tutorial. Simply complete the first mission, 1.1, and it's yours. It's designed to introduce you to the core mechanics of Sir, We Have an Orc Problem.
The Real War Begins Now (Survive level 3.1)
Continue your campaign progress until you successfully defend against the orc onslaught on level 3.1. By this point, you'll have a better understanding of tower types and basic strategies. Focus on a balanced defense to secure this milestone.
Masterful Limitations: Tower-Specific & No-Tower Challenges
These achievements require you to play under very specific constraints, often forcing you to rely on clever planning and precise execution. Remember, for these challenges, the "no abilities" clause is critical – resist the urge to use any active skills!
One Is Enough (Survive level 1.1 with only a single tower and no abilities)
This is trickier than it sounds. For level 1.1, choose a powerful, versatile tower. Many players find success with a basic machine gun tower placed strategically at a choke point, fully upgrading it as soon as possible. Focus on its damage and fire rate upgrades. Since you can't use abilities, your tower's placement and upgrades are your only tools.
Specialist (Survive level 3.1 with only one type of tower and no abilities)
This achievement builds on "One Is Enough" but on a harder level. Pick a tower type that offers good area damage or has strong single-target capabilities, depending on the enemy composition of 3.1. Tesla Coils or Flamethrowers, fully upgraded and placed to cover multiple lanes, can be effective choices for their crowd control and sustained damage.
Fine, I'll Do It Myself (Survive level 2.1 without any towers)
This is a unique challenge that forces you to rely entirely on your active abilities and potentially the map layout itself. Since the achievement explicitly states "without any towers," you must use your starting abilities (like the nuke or slow field) to manage the waves. Maximize their upgrade levels from meta-progression before attempting this. Timing your ability usage to hit large groups of orcs or powerful enemies is crucial.
Elemental Carnage (Survive level 4.1 with only Flamethrower, Tesla Coil and Cryo Beam)
This achievement guides you towards a specific elemental synergy. Flamethrowers deal fire damage, Tesla Coils shock, and Cryo Beams slow and deal cold damage. Place Flamethrowers at the front to soften up enemies, followed by Cryo Beams to slow them, and Tesla Coils to zap multiple slowed targets. Upgrading their range and damage will be paramount, and ensure they cover as much of the path as possible.
Triple Threat (Survive level 5.1 with only three types of towers and no abilities)
Similar to "Specialist," but with more options and on a higher level. Choose three tower types that complement each other well, such as a strong single-target tower, an area-of-effect tower, and a crowd-control tower. Experiment to find a combination that can handle the specific enemy waves of 5.1.
Four-tified (Survive level 6.1 with only four types of towers and no abilities)
This is one of the more demanding limited-tower achievements. On level 6.1, the orcs will be tougher and more numerous. Carefully select four tower types that provide a balanced defense against all enemy types you'll encounter. Focus on upgrading these four types extensively.
For all "no abilities" achievements, double-check that you haven't accidentally activated any before the level ends. Even a brief use can invalidate the run.
Ultimate Power & Persistence: "Overkill" and "Fully Loaded"
These two achievements have very different requirements but both demand a significant investment of time or resources.
Overkill (Deal 666k damage with a single nuke)
This achievement is about maximizing the power of your Nuke ability. To achieve 666,000 damage in one hit, you'll need to:
- Upgrade your Nuke: Invest heavily in Nuke damage and radius upgrades through your meta-progression.
- Choose the Right Level: Select a later level with very dense enemy waves or powerful boss-like enemies. Levels with multiple lanes converging into a single choke point are ideal.
- Time Your Nuke: Wait for a massive cluster of orcs, ideally including some high-health units, to be within the Nuke's radius before deploying it. A well-timed Nuke on a boss wave or a large group of heavily armored units can often net you this achievement.
Fully Loaded (Buy all upgrades)
This is a grind achievement. It requires you to earn enough in-game currency to purchase every single available upgrade in your meta-progression tree. There's no shortcut here; simply play the game, complete missions, and earn rewards. Focus on completing daily challenges or harder missions for better currency payouts to speed up the process.
The Final Gauntlet: Surviving Against All Odds
This is typically considered one of the hardest achievements due to the difficulty of the level itself.
Against All Odds (Survive level 6.2)
Level 6.2 is a late-game challenge, featuring the toughest and most numerous orc waves the game has to offer. To conquer this, you'll need:
- Maxed-out Upgrades: Ensure your meta-progression is as complete as possible, especially for your preferred towers and abilities.
- Optimized Tower Placement: Identify the most effective choke points and tower synergies for the map layout of 6.2.
- Strategic Ability Use: Unlike many other achievements, abilities are your friends here. Use your Nuke for critical mass control, your Slow Field to buy time, and your Damage Boost to take down priority targets.
- Adaptability: Be prepared to adjust your strategy on the fly as different enemy compositions appear.
Earning "Against All Odds" signifies your mastery of Sir, We Have an Orc Problem's core mechanics and late-game challenges.
Frequently Asked Questions
How many Steam achievements are there in Sir, We Have an Orc Problem?
There are a total of 11 Steam achievements available in Sir, We Have an Orc Problem, challenging players with various strategic goals.
What's the hardest achievement to get in Sir, We Have an Orc Problem?
Based on player experience, "Against All Odds" (survive level 6.2) and some of the more restrictive limited-tower achievements like "Four-tified" (survive level 6.1 with only four types of towers and no abilities) are generally considered the most difficult.
Do I need to buy all upgrades for any Sir, We Have an Orc Problem Steam achievements?
Yes, the "Fully Loaded" achievement specifically requires you to purchase every single upgrade available in the game's meta-progression system.
Can I use abilities for achievements that restrict tower types?
No, several achievements explicitly state "and no abilities" in their description. For these specific challenges, you must rely solely on your chosen towers and their upgrades. Using any active ability will invalidate your attempt.
For more information on the game, visit the official Sir, We Have an Orc Problem Steam page.



